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Test Game Map Mechanics
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Topic: Test Game Map Mechanics (Read 11024 times)
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Peacemaker
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Posts: 160
Test Game Map Mechanics
«
on:
September 28, 2007, 04:42:21 AM »
http://www.sgamers.com/maptest/MapTest.htm
This links to a page I set up for testing the mechanics of the game maps for Hex brand games.
The page allows you to select a map then select a player and then an area on the map to see how it reacts. when you select a player the map becomes fogged, which I call "uncharted territory" at Strategy Gamers. Two additional controls at the bottom, designed specifically for color blind members, allow a player color to be selected so as to stand out from the others. The first method dulls the other colors while the second method removes the armies values from all other colors. A second click on one of the color icons returns the map to normal. One or both of these methods will also be used to identify map regions (continents).
The feedback I'm looking for is mainly load speed for each type of action. Anything else useful would also be appreciated.
Thanks a million,
Peacemaker
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shazzy
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Posts: 3
Re: Test Game Map Mechanics
«
Reply #1 on:
September 28, 2007, 06:19:55 AM »
hi Peacemaker
I did as you told me, I'm such a good girl
Load speed was great, the map instantly respnded to any action I chose. If I had any intelligence at all I would have a clue about how the game works and then could give you more feedback
Please let me play
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Kill me
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Posts: 3
Re: Test Game Map Mechanics
«
Reply #2 on:
September 28, 2007, 11:57:45 AM »
I second the great load speed, I'm on a 5k connection and it loaded up in no time. Everything is working fine, I clicked all the buttons to check. Never had very long at all to load back up, waaaay faster then when I load GC's screen
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Why do people ask question when they know the answer? Because they're idiots.
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cesquire
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Posts: 10
Re: Test Game Map Mechanics
«
Reply #3 on:
September 28, 2007, 12:20:34 PM »
No problems here either.
Worked a treat.
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martyp
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Posts: 3
Re: Test Game Map Mechanics
«
Reply #4 on:
September 29, 2007, 03:24:28 AM »
a bit off a tease it loaded very fast all the links worked fine . play please play!
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IAB
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Posts: 28
Edited for your viewing safety.
Re: Test Game Map Mechanics
«
Reply #5 on:
September 29, 2007, 05:29:02 AM »
Fine as wine in Firefox 2.0.0.7
And my Black looks sooo pretty.
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Let's see if the sig block works...
seaellem
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Posts: 15
Re: Test Game Map Mechanics
«
Reply #6 on:
September 29, 2007, 01:12:33 PM »
works fine, os x and firefox
i see the refresh as i change in the right frame, better than reloading the whole page.
kill me, i'm sorry the government can only get you a 5k line. i'll send you a 56k modem if you give me an address. *grin*
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Aces of Dies
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Posts: 26
Re: Test Game Map Mechanics
«
Reply #7 on:
September 30, 2007, 03:59:18 AM »
It even works well on dial up.
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seaellem
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Posts: 15
Re: Test Game Map Mechanics
«
Reply #8 on:
September 30, 2007, 02:56:35 PM »
^^^
oh man. dial-up.
i think it's been two years since i was anywhere where i was forced to use dial-up.
quick search said that 19% of the us is still using dial-up. rural america probably...
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Rummick
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Posts: 2
Re: Test Game Map Mechanics
«
Reply #9 on:
September 30, 2007, 09:42:18 PM »
firefox, os x ..... fast
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DEEP HATE
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Posts: 3
Re: Test Game Map Mechanics
«
Reply #10 on:
October 01, 2007, 02:37:21 AM »
Loaded quickly for me, all changes were fast, mozilla, 56k.
I'm stripped to my undies so I'm ready to play...where's that beer??
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Kill me
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Posts: 3
Re: Test Game Map Mechanics
«
Reply #11 on:
October 01, 2007, 12:02:10 PM »
I still use dial up when I'm in my hometown in northern Maine, nothing but dial up available there for miles and miles and miles.
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Why do people ask question when they know the answer? Because they're idiots.
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