Thanks a bunch Aces. It's nice to hear people enjoying it, even in its not ready for prime time state of being.
Regions are akin to continents in Risk. I employ the more neutral term "regions" for Hex but may use the traditional "continents" for the next game to debut, not too long from now, which uses a classic world map motif. Exactly like continents, regions grant you bonus reinforcements when you occupy all of the hexes within that region. The Region button on the gameboard allows you to see the name, value, and number of areas in each region and also enables you to click the name of the region to highlight its member areas. For games using the random map feature, you may determine the number of regions during game creation. This allocates an equal number of areas to each region, leaving the remainder, if any, simply outside of any region. For example a 42 area map with 10 regions (4 areas each) would leave the right bottom two hexes as not in a region. Given the randomness of random maps, it is highly possible for a region to contain non-adjacent hexes, with some hexes at the bottom of the map and the remaining positioned at the top of the map. Challenging!