Author Topic: Team game question  (Read 5767 times)

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Offline New Dawn

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Team game question
« on: December 02, 2008, 09:50:19 AM »
So how is it possible for member A to get region bonus in a team game if member B has one hex-square in that region from the beginning when you can not attack each other?

Should you wait for a competing team to attack that member B and then member A is free to attack? That doesn't sound plausible.

Offline Peacemaker

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Re: Team game question
« Reply #1 on: December 03, 2008, 05:40:56 AM »
You are correct, and while possibly implausible, certainly not to be ruled out.  In fact, there are some ways to goad your opponent into making the enabling attack.  More importantly, the same restriction on regions, if you will, applies to all teams.  Look for ways to exploit that, for example, if you have one area that is essentially off limits to opponents in order to prevent your team from taking a region, then that effectively gives you a map area you no longer need to defend.  Furthermore, the opponents will not know if THEY need to defend against possible attacks from that area.

Offline Peacemaker

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Re: Team game question
« Reply #2 on: December 03, 2008, 05:41:15 AM »

When designing Team Play I wanted it to be more significant than simple player alliances which you can find on any of a number of generic game sites and which are devoid of game play structure.  Strategy Gamers does offer an Anything Goes (AG) competition type which captures the commonplace no real rules attitude found elsewhere on the web, but I purposefully maintain AG as distinct in order to promote more enjoyable forms of competition and good sportsmanship.  Thus I created a genuine team competition type of play for Strategy Gamers using actual teams rather than ad-hoc and usually secret teaming as found elsewhere.

Team competition at Strategy Gamers has the following features.  All players know the make-up of teams prior to the game start.  The teams do not change during the game.  Teams do not assist other teams.  Each player is equally important and distinct from teammates.  The team member with the highest score at the end of the game determines the score for the remaining members of the team.

Because team members may not attack each other, the need to coordinate overall strategy is greater than AG games.  This is particularly evident in that only a single player may take possession of a region, that is, players may not share a region to receive the region bonuses.

Color Teams (competition) adds an even greater challenge by masking the distinctions between opponents thereby making it difficult to both gauge opponent placement of reinforcements, and plan to eliminate an opposing team member.