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Feature Idea - Game Turn Limit
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Peacemaker
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Feature Idea - Game Turn Limit
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May 25, 2010, 02:15:05 PM »
Feature Idea - Game Turn Limit
One of the many things I strive for at Strategy Gamers is to encourage active play. I find that games that linger may sometimes diminish the enjoyment. I've seen games last years. Therefore, in addition to already in-place features along these lines, I am considering adding a new feature used to limit how long a game may last. This would allow game creators to use the default option of unlimited number of game turns, or set a limit from a reasonable selection such as 10, 20, 30,..100 game turns. I included the lower numbers (10-30) because this may be very useful for tournament games. Most games do tend to last around 15-25 turns for smaller sized games, and double that for larger games (5 > players). A limit does a couple of things. It affects game play style as the limit forces different strategies in order to effectively "win" within a time frame. Two, it reminds players that each turn is important and deserves attention.
Declaring a winner
. Any player already out of the game would maintain their placement. A means to determine winner/placement of the remaining players is needed. Counting map areas would seem the straight forward method given the goal is to control the entire map. Perhaps taking region bonuses and standing armies into account may also be worth exploring. I'm open to suggestions and feedback on this game option's design.
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Sir Osis of Thuliver
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Re: Feature Idea - Game Turn Limit
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Reply #1 on:
May 25, 2010, 03:05:05 PM »
I would guess that areas would be the best bet for determining a winner... Or maybe the player receiving the most reinforcements (which would be a combination of owning the most areas, plus whatever regions they own too)...
Either way, good idea.
Also of note is that some maps produce longer games, specifically those maps with either more areas or no region bonuses... Like that Halloween map can take forever.
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