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Hex Brand Discussion Area => Game News => Topic started by: Peacemaker on September 28, 2007, 04:42:21 AM

Title: Test Game Map Mechanics
Post by: Peacemaker on September 28, 2007, 04:42:21 AM
http://www.sgamers.com/maptest/MapTest.htm (http://www.sgamers.com/maptest/MapTest.htm)  This links to a page I set up for testing the mechanics of the game maps for Hex brand games.

The page allows you to select a map then select a player and then an area on the map to see how it reacts.  when you select a player the map becomes fogged, which I call "uncharted territory" at Strategy Gamers.  Two additional controls at the bottom, designed specifically for color blind members, allow a player color to be selected so as to stand out from the others.  The first method dulls the other colors while the second method removes the armies values from all other colors.  A second click on one of the color icons returns the map to normal.  One or both of these methods will also be used to identify map regions (continents).

The feedback I'm looking for is mainly load speed for each type of action.  Anything else useful would also be appreciated.

Thanks a million,
Peacemaker
Title: Re: Test Game Map Mechanics
Post by: shazzy on September 28, 2007, 06:19:55 AM
hi Peacemaker

I did as you told me, I'm such a good girl  :D

Load speed was great, the map instantly respnded to any action I chose. If I had any intelligence at all I would have a clue about how the game works and then could give you more feedback  ??? Please let me play  ;D
Title: Re: Test Game Map Mechanics
Post by: Kill me on September 28, 2007, 11:57:45 AM
I second the great load speed, I'm on a 5k connection and it loaded up in no time. Everything is working fine, I clicked all the buttons to check.  Never had very long at all to load back up, waaaay faster then when I load GC's screen  ;D
Title: Re: Test Game Map Mechanics
Post by: cesquire on September 28, 2007, 12:20:34 PM
No problems here either.

Worked a treat.
Title: Re: Test Game Map Mechanics
Post by: martyp on September 29, 2007, 03:24:28 AM
a bit off a tease it loaded very fast all the links worked fine . play please play!
Title: Re: Test Game Map Mechanics
Post by: IAB on September 29, 2007, 05:29:02 AM
Fine as wine in Firefox 2.0.0.7

And my Black looks sooo pretty.
Title: Re: Test Game Map Mechanics
Post by: seaellem on September 29, 2007, 01:12:33 PM
works fine, os x and firefox

i see the refresh as i change in the right frame, better than reloading the whole page.

kill me, i'm sorry the government can only get you a 5k line.  i'll send you a 56k modem if you give me an address.  *grin*
Title: Re: Test Game Map Mechanics
Post by: Aces of Dies on September 30, 2007, 03:59:18 AM
It even works well on dial up.
Title: Re: Test Game Map Mechanics
Post by: seaellem on September 30, 2007, 02:56:35 PM
^^^
oh man.  dial-up.

i think it's been two years since i was anywhere where i was forced to use dial-up.
quick search said that 19% of the us is still using dial-up.  rural america probably...

Title: Re: Test Game Map Mechanics
Post by: Rummick on September 30, 2007, 09:42:18 PM
firefox, os x  ..... fast
Title: Re: Test Game Map Mechanics
Post by: DEEP HATE on October 01, 2007, 02:37:21 AM
Loaded quickly for me, all changes were fast, mozilla, 56k.

I'm stripped to my undies so I'm ready to play...where's that beer??
Title: Re: Test Game Map Mechanics
Post by: Kill me on October 01, 2007, 12:02:10 PM
I still use dial up when I'm in my hometown in northern Maine, nothing but dial up available there for miles and miles and miles.